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MY WORKS

Games and other projects

Bayking.webp

BAYKING

2021 - PC game
2 days development

A 2D physics-based cooking game where you have to make donuts for a never-ending clientele. Order ingredients, chop and crush them up with your tools, mix them do make your donut, put it in the oven, don't overcook it, and pray you got the order right. But don't worry too much, there's a help menu in-game for that.
I worked on the clients and orders management, as well as the donut rating based on how close it is to the order.

SAILORS

2021 - PC game
2 months development

A 3D top-down cooperative/competitive cartoon survival game made in Unreal 4.
It tells the tale of a merry band of buccaneers riding the seas in search of many riches. A stormy day was all it took to break their ship down, and the crew with nowhere to go was forced to embrace the life of castaway! They have to cooperate in order to gather resources and build their way out of near-certain death. But, pirates they wouldn't be if they didn't take this opportunity to settle some old scores! As one of them, you will have to cooperate, betray and watch out for betrayal. Moreover, there seems to be added to the crew, a "one too many" pirate that wants nothing good for either of you.
I worked a bit all around this project as I was dealing with the multiplayer network aspect of the game. I also implemented a good part of the HUD and menus, as well as worked on features such as the inventory, environment interactions, or the AI.

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Poly AI presentation logo

POLY AI

2021 - Personal project
1 month development

A Behaviour Tree AI system in unity. The aim was to learn about Behaviour Tree AIs and make a sturdy enough AI system to be able to use it on a wide enough variety of other personal projects. The results were satisfactory as it has allowed me to understand the inner workings of such AI structures and find ways to upgrade the already developed AI system for future projects.

CyberCrunch main menu screenshot

CYBERCRUNCH

2020 - PC game
2 days development

Made for the MiniJam#68 game jam in Unity and got 1st place.
CyberCrunch is a cartoony comical reflex QTE-based game where you play as a game company employee who is in the middle of a crunch period. You will have to use unorthodox methods to not fall asleep and commit your work in time!
The game was made to follow the theme of "Sleep" and had to contain no text.
I worked on making the task management that happens before each night in this game, as well as the difficulty curve raising between nights.

Discidium main menu render

DISCIDIUM

2020 - PC game
2 months development

A 3D horror game made in Unity.
You play as a lost wanderer down on his luck as his car used its last drop of fuel. After a trek in the surrounding forest, following traces of light, you discover a somewhat abandoned factory. Yet there still seems to be someone lurking in these dark halls.
I made all the environment interaction gameplay and animations, and the few UI elements of this game, I also did the scripted events.

QUESTLINE

2019 - Android game
1 month development

A 2D pixel snake-like game made in Unity.
You play as a group of adventurers embarking on a grand journey. You will have to face many foes, and make unexpected allies! The main objective is to lead a line of character with many abilities to victory. Manage the party layout in real-time, crush smaller enemy lines head-on and flank stronger ones. If you do well you may be able to recruit temporary mercenaries to bolster your forces! Each of your heroes will give you opportunities to strike and defend with their skills, accumulate many of the same, and unleash powerful abilities!
I made the hero recruitment menu, movement d-pad, and skill gameplay of this game.

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Breaklin main menu artwork

BREAKLINE

2019 - PC game
2 months development

A 2D pixel top-down hack'n'slash Rogue-lite made with the C SFML API.
You play as a group of heteroclite space pirates who stumble upon a ship that can carry you to unknown and mysterious realms. They will then proceed to use and abuse this ancient technology to plunder everything in their way! You will have to help each character and its unique set of weapons and skills go through a section of a randomly generated dungeon. After all the crew is reunited, they will fight the lord of this realm to obtain its riches! Then go to the next realm, rinse and repeat.
For this game, I mostly worked on the dungeon generation, main HUD integration, and weapon/accessory parameters.

Project Polo main menu screenshot

PROJECT P.O.L.O

2018 - PC game
2 months development

A 2D pixel platformer shooter with a Metroidvania-inspired game design.
Made with Lua on the Löve2D engine.
You play as an agent testing a new spacesuit prototype when your ship is struck down and you are forced to crash land onto an unknown planet. You will have to gather the stolen pieces of tech from your suit and find a way out. The game has a unique weapon customization system where you can gather weapon parts and upgrade your gun with it. Each part has randomly generated stats upon discovery.
I mainly worked on gun customization, be it the gun part generation, balance, or workbench interface.

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