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Vincent Debuissy

ABOUT ME

Ever passionate about the making of games, I ended up pursuing the path of developing them myself. Rigorous and ingenious, I always try to better myself, and once I'm tackling a problem, I only stop when I've found a solution.

HISTORY

As a student at Creajeux, Nîmes, I picked up all the tools needed in the making of a game. Moreso I worked on integrating Gameplay, UI, and AI. I released several games along with the other students and learned to work as a team. I also worked on projects alone, to build my experience in my own way and better myself as an independent individual in the field of video game development.

Sailors render
Poly AI
CyberCrunch main menu
Discidium main screen
Questline screenshots
Breakline artwork
Project P.O.L.O main screen
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